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13 Sentinels: Aegis Rim Sales Surpass 800,000 Units

Publisher Atlus and developer Vanillaware have announced that sales of the visual novel JRPG 13 Sentinels: Aegis Rim have surpassed 800,000 units worldwide. 13 Sentinels: Aegis Rim first launched on September 22, 2020, worldwide for PlayStation 4 and on April 12, 2022, for Nintendo Switch. The game was reported to have hit 500,000 sales worldwide in November 2021.

The game’s details via Atlus and Gematsu can be seen below:

Vanillaware, the storytellers behind Odin Sphere and Dragon’s Crown, craft a sci-fi mystery epic spanning thirteen intertwining stories in 13 Sentinels: Aegis Rim. With a Metacritic score of 86, 13 Sentinels has won the praise of critics all over the world.

Uncover the truth and delve into a 2D side-scrolling adventure featuring gorgeous art and environments. Then, battle the kaiju in fast-paced, top-down combat. Customize the Sentinels with an arsenal of mech suit weaponry, and fight to defend humanity!

Sentinels

There are four types of Sentinels that appear in the game, including the melee type, balanced type, ranged type, and aerial support type. In this article we are going to introduce the first, third, and fourth generation Sentinels.

Battle Parts

The objective is to defend the base from attacking kaiju (monsters). Choose a defense area, then form a team based on the type of kaiju that are appearing. Your party can consist of up to six characters. There are event scenes during battle, and the strategy combat is both immersive and exhilarating.

Three Battle Styles

With Casual Mode, even players who are not good at battles can clear fights without a hitch. Enjoy the game based on your own play style!

Sentinel Introduction

There are four types of Sentinels—“Close-Range,” “All-Purpose,” “Long-Range,” and “Flight.” This time, we will look at the All-Purpose type used by Juurou Kurabe, Ryouko Shinonome, and Iori Fuyusaka. This is known as the Second Generation Sentinel.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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