PUBG’s new update brings dynamic weather
PlayerUnknown’s Battlegrounds latest patch hit test servers on PC and it brings a lot of changes to the battle royale game, including two new big features: bullet limb penetration and dynamic weather.
There’s a lot of small tweaks and bug fixes too, the highlights of which we’ve included in the following list:
- Bullet penetration system is now applied to arms and hands.
- Dropping items in stacks has been improved.
- Weapon attachment management when replacing items has been improved.
- When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
- Additional Custom Match presets have been added including an Early Access setting, and a Gamescom Invitational 2017 esports mode.
- Improved frame rate by optimizing weapons not currently held in hand.
- Level streaming has been enhanced to increase performance.
- Smoke and flames from vehicles have been optimized to improve frame rate.
- Fixed an issue where frame rate hitches would occur when environment effects were created.
- The replay system has now been updated to a newer version and past replay files cannot be played anymore
- Fixed an issue where War Mode/eSports mode replays were not saved successfully
- Fixed an issue where destroying doors with grenades or Molotovs did not display debris.
- Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation.
- Fixed an issue where pausing in replay did not pause the sounds.
- Fixed an issue where a frying pan and a firearm could be held at the same time.
- Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay.
- Fixed an issue where spectating in FPP showed inaccurate character locations.
- Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected.
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