Warner Bros. Interactive

Warner Bros. Interactive is not for sale says AT&T

AT&T has officially stated that Warner Bros. Interactive is not for sale, the CEO Jason Kilar has sent an email to all the staff announcing a restructure in the hierarchy of the media giant. This statement ends months of speculation of Take-Two and Activision acquiring the video games division that owns Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, WB Games Montréal, and WB Games San Francisco.

Here is the official statement from Warner Bros.

The Warner Bros. Motion Pictures Group continues to be led by Chairman Toby Emmerich. Warner Bros. Television Studios group continues to be led by Chairman Peter Roth. Warner Bros. Interactive remains part of the Studios and Networks group, along with our Global Brands and Franchises team including DC led by Pam Lifford, and our Kids, Young Adults, and Classics business led by Tom Ascheim, all focused on engaging fans with our brands and franchises through games and other interactive experiences.

It all seems to point that AT&T is now relying on Warner Bros. Interactive Entertainment with the immense task of balancing the  $200 billion debt from Warner Bros. At the moment of writing, Warner Bros. has not announced a restructuration of its video game division, or any of its studios. It can be denied that the parent company might be interested in selling some of its assets, but for now, all the studios are safe.

AT&T depends on Warner Bros. Interactive Entertainment and its studios Rocksteady, NeatherRealm, TT Games, the largest IPs are Lego, DC Comics, and Mortal Kombat. Interestingly, there are not many ambitious projects that could save Warner Bros. Interactive Entertainment from losing some of its development studios, the biggest project comes from the recently teased Rocksteady project. It’s also important to mention that AT&T might be betting on COVID-19,  next-gen consoles, and the surge of sales in the video-games industry before selling any of its development studios.

Source: TSA

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