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A New Final Fantasy 16 DLC is Available Now

During The Game Awards 2023, Square Enix announced the Final Fantasy 16 downloadable contents Echoes of the Fallen and The Rising Tide. Echoes of the Fallen is available now for $9.99 while The Rising Tide will launch in Spring 2024. An expansion pass including both DLCs is also available for $24.99. In Echoes of the Fallen, “Clive and company encounter a group of suspicious traders. Their trail leads them to a long-abandoned Fallen tower known as the Sagespire and the terrible secrets that await within…” Final Fantasy 16 is available now for PlayStation 5. A PC version is currently in the works.

Echoes of the Fallen details via Square Enix:

As the sun sets over the land of Valisthea, strange, dark crystals begin to circulate on the black market. Could they be the sinister fruit of a long-slumbering Mothercrystal—one the world never knew existed?

Setting out in search of answers, Clive and company encounter a group of suspicious traders. Their trail leads them to a long-abandoned Fallen tower known as the Sagespire and the terrible secrets that await within…

New Story Quest Unlock Conditions

The new quest will become available after unlocking Origin as a destination on the world map and completing the quests “Where There’s a Will” and “Priceless.”

Special Bonuses

Buster Sword – Wield Cloud Strife’s iconic weapon from Final Fantasy VII.

“Away (1987) Orchestrion Roll” – Liven up the hideaway with a new background music track.

 

The game’s details via Square Enix can be seen below:

Final Fantasy 16  brings players into a world where Eikons are powerful and deadly creatures that reside within Dominants—a single man or woman who is blessed with the ability to call upon their dreaded power. The story follows Clive Rosfield, a young man dedicated to mastering the blade, who is dubbed the First Shield of Rosaria and tasked to guard his younger brother Joshua—the Dominant of the Phoenix. Unexpected events set Clive on a dark and dangerous road to revenge.

World

Valisthea—A Land Blessed in the Light of the Mothercrystals – The land of Valisthea is studded with Mothercrystals—glittering mountains of crystal that tower over the realms around them, blessing them with aether. For generations, people have flocked to these beacons to take advantage of their blessing, using the aether to conjure magicks that let them live lives of comfort and plenty. Great powers have grown up around each Mothercrystal, and an uneasy peace has long reigned between them. Yet now the peace falters as the spread of the Blight threatens to destroy their dominions.

Eikons and Their Dominants – The Eikons are the most powerful and deadly creatures in Valisthea. Each resides within a Dominant—a single man or woman who is blessed with the ability to call upon their dread power. In some nations these Dominants are treated as royalty in admiration of this strength—in others they are bound in fear of it, and forced to serve as weapons of war. Those who are born as Dominants cannot escape their fate, however cruel it may be.

The Realms of Valisthea

The Grand Duchy of Rosaria – Long ago, a group of small independent provinces in western Valisthea found strength in unity, and formed the Grand Duchy of Rosaria. After years of relative prosperity, the duchy now finds itself threatened by the spread of the Blight—a threat that, left unchecked, would doubtless usher the realm to ruin. Rosaria draws its aether from Drake’s Breath, a Mothercrystal situated on a volcanic island off the coast. The Dominant of the Phoenix, Eikon of Fire, is enthroned as Archduke when they come of age.

The Holy Empire of Sanbreque – Sanbreque is the largest theocratic force in Valisthea. The Empire’s holy capital Oriflamme is built around Drake’s Head, the Mothercrystal that blesses the surrounding provinces with abundant aether. The people happily take advantage of this, living in comfort and security under the watchful gaze of the Holy Emperor, whom they worship as the living incarnation of the one true deity. The Dominant of serves as the empire’s champion, taking to the field in times of war to rout its enemies.

The Kingdom of Waloed – Waloed claims the entirety of Ash, the eastern half of Valisthea, as its dominion. The kingdom’s control of the continent has oft been tested by the orcs and other beastmen who make their home there, but the current ruler of the realm—Dominant of—has succeeded in quelling their rebellions. Using the power of the kingdom’s Mothercrystal, Drake’s Spine, this new king has built up a mighty army, with which he now seeks to test the borders of his neighbors.

The Dhalmekian Republic – The Dhalmekian Republic is made up of five states, from which the members of its ruling parliament are drawn. Its Mothercrystal, Drake’s Fang, is half-hidden in the heart of a mountain range—the republic’s control over it, and its aether, securing the obedience of the large part of southern Valisthea. The Dominant of Titan, Eikon of Earth, is installed as a special advisor to parliament and has a significant say in its decision-making.

The Iron Kingdom – A small group of islands off the coast of Storm, the western half of Valisthea’s twin realms. Here the Crystalline Orthodox, an extreme faith that worships crystals, reigns supreme. The Iron Kingdom controls Drake’s Breath, the Mothercrystal that sits at the heart of one of their islands—long a source of contention with neighboring Rosaria. Isolated and aloof from the mainland nations, the Ironblood speak their own language. Orthodox doctrine judges Dominants to be unholy abominations, and any unlucky enough to be born on the islands are executed.

The Crystalline Dominion – The Crystalline Dominion sits at the heart of Valisthea, built around the tallest of all the Mothercrystals, Drake’s Tail. Many bloody battles were fought for control of this small plot of land due to its strategic importance, till the warring realms finally agreed to an armistice. As part of the peace treaty, the islands around Drake’s Tail became an autonomous dominion led by a council of representatives from the surrounding nations—each realm enjoying equal claim to the Mothercrystal’s blessing. No Dominant makes their home there.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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