Footage from the Last of Us remake, The Last of Us Part I, has seemingly leaked yet again on Twitter. The leak this time is a video of a very emotional and critical scene from the game, but the visuals look significantly less sharp compared to the officially released footage from Sony, which hints that the video may be from an early build of the game. The Last of Us Part I will launch on September 2 for PlayStation 5 and PC at a later date. The remake will have new features and accessibility options such as its Native 4K resolution at 30 frames per second and dynamic resolution at 60 frames per second, AI upgrades, a “permadeath” mode, speed-run mode, 3D audio, and more.
An overview of The Last of Us Part I, via the PlayStation Blog can be see below:
The Last of Us released almost a decade ago on the PlayStation 3 console, and it’s left an indelible mark on our studio. Joel and Ellie’s story continues to be powerfully evocative with players worldwide, and we’re humbled these characters continue to leave an impression.
With leaps in technology and hardware that allow us to push the limits of the visual fidelity and interactivity, we’re thrilled to announce this complete remake of The Last of Us, releasing September 2, 2022 for the PlayStation 5 console and in development for PC.
We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced. Leveraging the PlayStation 5’s powerful hardware, we also implemented 3D Audio, haptics, and adaptive triggers. Both returning fans and new players alike will have the opportunity to experience both The Last of Us Part I and its prequel story Left Behind in a whole new way.
For this rebuild, Neil has passed the directorial baton to Game Director Matthew Gallant and Creative Director Shaun Escayg to bring this project to life. Matthew joined our studio a decade ago to work on The Last of Us and Uncharted 4: A Thief’s End. He rose to Lead Systems Designer on The Last of Us Part II and co-headed the charge for over 60 accessibility features. Shaun started as Lead Cinematic Animator on The Last of Us and Uncharted 4: A Thief’s End. Shaun would later go on to become the Creative Director of Uncharted: The Lost Legacy. With their deep creative and technical expertise with the series, they’re the perfect fit to helm this project, and you’ll be hearing even more about The Last of Us Part I from them soon.
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