Anthem

Anthem: BioWare Apologizes For Infinite Load Times

Anthem: BioWare Apologizes For Infinite Load Times

Anthem’s VIP Demo started on Friday, and it launched with problems to handle the amount of VIP players who wanted to get in the servers of Anthem. Things look very bad as players who tried to log in were greeted by a infinite load time, and other who could enter the game where kicked shortly after.

EA Help quickly released a statement on Twitter:

We’re adding more server capacity to the #Anthem demo right now. Hang tight while we work to get everyone into the game.

But that didn’t help at all as players still can’t get into the game, this situation has forced BioWare’s Head of Live Service Chad Robertson to release this statement where he denies that BioWare and EA under-planned server’s capacity :

Yesterday was rocky. The first day of our VIP demo weekend did not go exactly as we planned, and I want to share what happened.

We’ve been testing the entire game and platform for several months, but there were a few things we missed; real-world play frequently leads to unexpected issues. Before I share details on this and what we’re still facing, I want to dispel one comment we’ve seen: that we under-planned for server capacity. To ensure stability, we intended to manage our servers to match the player population as it grew. Overall, we had excess capacity prepared for population increases, and continue to do so. That said, what’s important is that all parts of the game work as designed to meet players’ needs, and that did not happen in the opening hours.

While there are a number of issues we dealt with yesterday, the three primary areas were:

  1. Platform connections – this was caused by the spike in players entering the game when we opened up. Unfortunately, these issues did not present themselves during our internal testing. Investigations are ongoing, and we will continue to apply fixes throughout the weekend.
  2. Entitlements – these are account flags that grant players things like their pre-order incentives and demo access. During the demo weekend, we identified a bug where VIP players with a specific combination of entitlements were being blocked from accessing the demo. We believe we’ve resolved most of these, but have additional cases we are addressing.
  3. “Infinite loads” – this is occurring for some players, particularly when they transition from Fort Tarsis to an expedition. We saw this only in isolated cases during internal testing and believed it was resolved. Unfortunately, the problem is exacerbated in the real-world where differences with player’s ISPs and home networks introduce new behavior.

Today, our top priorities are:

  1. Continue to resolve any reports of issues with login and entitlement problems.
  2. Implement fixes to address “infinite loads”. I want to be upfront that this is a difficult one, and something we may not resolve during this weekend — many players are not seeing this issue and the last thing we want to do is destabilize the experience for everyone.
  3. Improve server performance. We’ve heard reports of rubber-banding and other signs of server latency. We believe we can address this and will be conducting some small-scale experiments to confirm that. We may roll some fixes out this weekend or may wait for the open demo next weekend, depending on the level of risk to the overall service.

We appreciate everyone’s patience and sincerely apologize for those who have had issues getting into the game. As a token of appreciation for your enthusiasm and any issues you encountered, we’re giving everyone who participated in the VIP demo weekend an additional new vinyl at launch.

Don’t miss any of the latest news at – Gaming Instincts.

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