In a new blog post, BioWare Austin Studio Director Christian Dailey explains
that Anthem is currently being redesigned by an “incubation team” of 30 developers, the executive explains that the process will be a long process, but he also states that smaller team allows gives “the agility a larger one can’t afford”
Incubation is a term we use internally – it essentially means we are going back and experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem
We really want this experience to be different for the team and our players, but we know we have some tough challenges to tackle. We want to include you as we go and be open and honest with where we are at and what the expectations are with where we are going.
The reality is you will see things that look awesome but end up on the cutting room floor or things that you might think suck that you feel we are spending too much time on – but in the spirit of experimentation this is all OK. We really want to provide you all the transparency we can because of your passion and interest in Anthem. But, with that comes seeing how the sausage is made – which is not always pretty by the way.
Anthem
launched with a large amount of bugs and login issues, BioWare tried to save the game by the implementation of more quest and rewards in-game. However, as BioWare managed to fix some of the issues that annoyed players, other issues required more attention. In early 2020, BioWare announced the need of stopping the development of new content, the studio needed to focus on a “substantial reinvention” for Anthem. Unfortunately for EA and BioWare, the outbreak of the COVID-19 has been another obstacle in the already difficult mission to save the game.
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