Ben Irving lead producer of Anthem revealed some of the changes being made by Bioware in the aiming and flight controls that will be available when the game releases.
Hey All,
Thanks to all of the amazing feedback last weekend during the VIP Demo, we have some updates to share on PC Controls. These are updates for LAUNCH (15th Feb / 22nd Feb). Unfortunately we couldn’t get these fixes in for the open demo this weekend.
TL;DR – Aiming uses raw mouse input. Flight & Swim controls are improved and more responsive.
Aiming
Raw Mouse Input Fixed
We found and fixed a bug that caused the symptom of negative acceleration
Flight and Swimming
Increase Available Range for Mouse Sensitivity Options
Flight and swim sensitivity sliders now allow for more than double the range it offered before. This allows different mouse DPI settings (specifically extremely high or low) to better fit into our in-game swim/flight sensitivity settings.
PC Flight Box is now a Circle
PC Flight Cursor is now constrained by a circle boundary instead of a box. This allows better turn/speed management as the distance away from center dot (which dictates the speed of your turn) is always the same maximum amount in any direction.
Added Auto-Centering for PC Flight
Added auto-centering behavior on swimming and flying by default for PC.
When mouse input stops (after a delay) the crosshair will automatically return to center.
Resolved bug with Sprint/Fly on Button Press
We’ve resolve a jittering/FX spam issue bug that players would receive when playing with hold-to-fly (rather than toggle) option for flight.
Raw Mouse Input is now achievable in PC Flight
By setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input.
Default Flight and Swim Sensitivity Settings Updated
All default PC flight and swim sensitivity settings are now tuned to 1200 DPI instead of 1800 DPI.
Default flight and swim sensitivity changed from 50% and 35% respectively, to both being 40%.
This is the same as having both set to 100% with our previous sensitivity tuning, and since swimming was lower sensitivity than flight it’s seen an even bigger boost in responsiveness at default settings.
Tuned Flight/Swim Response and Precision Default Settings and Curves
The defaults are now much closer to raw mouse input.
Adjusted defaults for Precision / Response:
25% for flight and swim precision down to 15%
50% for flight and swim response down to 30%
Tweaked flight and swim response to ease into the slowing down behavior close to center in a less steep way than before.
Once the game launches, we look forward to getting more feedback and we are prepared to make more improvements as needed
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