Studio Wildcard has announced that the upcoming open-world survival game ARK II, has been delayed from its previous 2023 release window to late 2024 “for the betterment of the final product and the team’s well-being.” The game will launch for Xbox Series X/S and PC via Steam and Microsoft Store. It will also be available on Xbox Game Pass day one.The full statement regarding the delay via the developer:After careful consideration, we have decided to delay the sequel’s launch to the end of 2024, when it will still launch exclusively on Xbox, Game Pass, and Windows distribution platforms (Steam / PC). We’ve put much thought into delaying ARK II for the betterment of the final product and the team’s well-being. This news will be disappointing to many—we feel it too—but we’re confident this heavy decision is the right one.So why the delay? Our goal is to make ARK II the best game it can be and provide a truly exceptional and rewarding experience for players. Unreal Engine 5 is incredibly new technology to us (and all developers), and we aim to use this cutting-edge tech to its fullest potential while creating a game with never-before-achieved scope at Studio Wildcard. As we learn more about the engine and develop the sequel, we have adapted our workflows and adjusted our pipelines to accommodate this new next-generation paradigm, and because of everything that involves, we need more time for development.We sincerely apologize for this delay and genuinely appreciate your understanding. Your support and passion are vital to us, and we will continue to work intensively to deliver the ultimate next-gen dinosaur survival experience. With that in mind, we do not plan to showcase any gameplay / screenshots / videos of ARK II this year; however, we intend to keep you informed and engaged in the development process by regularly showcasing more ARK II assets in the months ahead, leading to our gameplay reveal next year.But! Our desire to push the boundaries of what ARK II is on a next-generation platform has led us to the decision to create an intermediary Unreal Engine 5 ARK product utilizing some of the new technology we are building, allowing us to further our mastery of the new engine and ultimately battle-test some of our riskier technical advancements. We’ll gain a deep understanding of how well the rendering and lighting techniques work on console, what performance will be like, whether we can optimize and deliver interactive water and foliage on a widescale basis, and much more. We will deliver cross-platform modding, cross-platform multiplayer and a new account system, informing us about other changes we should consider for ARK II. Due to the scope of all the technical and quality-of-life changes required for such a next-gen experience, it is not feasible to make this new version of ARK backward compatible, which led us to conclude that this would need to be a separate product.We also recognize that ARK II has some pretty significant design changes from the original game, which may not make it as appealing to everyone (looking at you, Soulslike combat, primitive-only weaponry, and strict third-person mechanics—and an overall “very serious” tone), which is why we feel it is essential to provide players with a fully next-gen version of the original experience to ensure that fans can continue to enjoy the ARK they know for years to come.We’re thrilled to share this new ARK journey with you this year—bringing players from PC, Xbox, and PlayStation together in a next-generation version of the game you love, topped off with revolutionary cross-platform modding.
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Includes several titles.
Which was showcased at E3 2003.