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Ark: Survival Ascended Delayed For Xbox

Studio Wildcard announced on the official Ark: Survival Ascended Twitter account that the Xbox Series X/S and Windows Store versions of the game have been delayed a day before its release due to it “still going through certifications.” Ark: Survival Ascended was originally set to launch today, but the developer states that they are “expecting to release it later this week.” A specific release date for the PlayStation 5 version has yet to be announced, but the PC version launched in early access last month.

The game’s details via the publisher:

Xbox Series X/S and Windows:

As we get closer to the launch, we’ll share more information on precisely when it should be available for you to download. The Xbox version will be up-to-spec with the latest PC functionality as of Nov 14, and will launch directly into crossplay with the PC version (along with new servers, including Xbox-only servers).

PlayStation:

We’re hoping to have a more precise date to share with you soon as we’re currently finalizing this with Sony, but it is slated for the end of November. We know this isn’t ideal, but we’re optimistic we’ll be able to share a date very soon!

Following the PC launch and the information and data we’ve gathered, we’ve decided to make some changes to our plans for the console launch. Here’s how everything is going to shake up:

Xbox Launch

Cross-platform with Steam will be enabled Day One.
We’ll be onlining a new set of Official Servers for the respective game modes (PVP, PVE, and Small Tribes). These servers will be running boosted rates for a period of time to allow players starting on them to catch up. Our hope is to synchronize the rates by mid-December.
We’ll also be onlining our first set of console-specific servers at this moment so that players who do not want to play on crossplay can play on those

PlayStation Launch

Cross-platform with Steam and Xbox will be enabled Day One
We’ll be onlining another new set of Official Servers for the respective game modes (PVP, PVE, and Small Tribes). These servers will be running with even higher boosted rates for a period of time to allow players starting on them to catch up. Our hope is to synchronize the rates by mid-December.
We’ll also be onlining an additional set of console-specific servers with higher rates that will get synchronized by mid-December
Of course, there have been a few bumps along the way, and we’re working hard to address any issues that players are reporting. We’ve put out a record number of patches this week, but the patches can be summarized as

Bug fixes: We’ve fixed a number of bugs, including server crashes, dino spawn issues, and mesh exploits.
Performance improvements: We’ve made a number of performance improvements, including optimizing the dynamic navmesh system, server code (80%+ reduction in out-of-memory issues), and foliage. We’re also pleased to announce that we’ve significantly reduced server RAM usage. This should improve the player experience and help make servers more accessible for everyone
Security improvements: We’ve added client-side protections to prevent players from listing unofficial servers as fake officials, and we’ve fixed a number of exploits.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagram, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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