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Ark: Survival Ascended Launches November 30 for PlayStation 5

Studio Wildcard has announced via the game’s official Twitter account that Ark: Survival Ascended will launch for PlayStation 5 on November 30. According to the developer, the new set of official servers “will not go online until a few hours after the launch to allow ample time for downloading,” and will also go online with bonus rates for a period of time “to allow for everyone to catch up.” Additionally, the developer announced that “the join failure issue we previously fixed on PC/Xbox is going to be present on PlayStation until our next patch goes through certification.” Ark: Survival Ascended’s Xbox version was also recently delayed.

The game’s details via the publisher:

Xbox Series X/S and Windows:

As we get closer to the launch, we’ll share more information on precisely when it should be available for you to download. The Xbox version will be up-to-spec with the latest PC functionality as of Nov 14, and will launch directly into crossplay with the PC version (along with new servers, including Xbox-only servers).

PlayStation:

We’re hoping to have a more precise date to share with you soon as we’re currently finalizing this with Sony, but it is slated for the end of November. We know this isn’t ideal, but we’re optimistic we’ll be able to share a date very soon!

Following the PC launch and the information and data we’ve gathered, we’ve decided to make some changes to our plans for the console launch. Here’s how everything is going to shake up:

Xbox Launch

Cross-platform with Steam will be enabled Day One.
We’ll be onlining a new set of Official Servers for the respective game modes (PVP, PVE, and Small Tribes). These servers will be running boosted rates for a period of time to allow players starting on them to catch up. Our hope is to synchronize the rates by mid-December.
We’ll also be onlining our first set of console-specific servers at this moment so that players who do not want to play on crossplay can play on those

PlayStation Launch

Cross-platform with Steam and Xbox will be enabled Day One
We’ll be onlining another new set of Official Servers for the respective game modes (PVP, PVE, and Small Tribes). These servers will be running with even higher boosted rates for a period of time to allow players starting on them to catch up. Our hope is to synchronize the rates by mid-December.
We’ll also be onlining an additional set of console-specific servers with higher rates that will get synchronized by mid-December
Of course, there have been a few bumps along the way, and we’re working hard to address any issues that players are reporting. We’ve put out a record number of patches this week, but the patches can be summarized as

Bug fixes: We’ve fixed a number of bugs, including server crashes, dino spawn issues, and mesh exploits.
Performance improvements: We’ve made a number of performance improvements, including optimizing the dynamic navmesh system, server code (80%+ reduction in out-of-memory issues), and foliage. We’re also pleased to announce that we’ve significantly reduced server RAM usage. This should improve the player experience and help make servers more accessible for everyone
Security improvements: We’ve added client-side protections to prevent players from listing unofficial servers as fake officials, and we’ve fixed a number of exploits.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagram, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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