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Assassin’s Creed Shadows Has Been Delayed

Publisher Ubisoft and developer Ubisoft Quebec have announced that the upcoming Assassin’s Creed game Assassin’s Creed Shadows has been delayed from the previous November 15 release date to February 14, 2025. This is in order to gain “more time to polish and refine the experience”. It will still launch for PlayStation 5, Xbox Series X/S, PC Epic Games Store, and Ubisoft Store, Mac via App Store, Luna, and Steam. The release “will mark the return of our new releases on Steam Day 1.”  Additionally, pre-orders will be refunded and all future pre-orders will be granted the first expansion for free.

The full message regarding the delay via Ubisoft:

Dear players,

Assassin’s Creed Shadows is a dream project for us; finally bringing the series to Feudal Japan with many features developed with our community in mind, such as parkour or the renewed stealth, brought by new technology, all set in a beautiful and immersive world. This is an ambitious addition to the franchise, a rich experience that can be lived through the eyes of two unique protagonists – but we realize we need more time to polish and refine the experience, pushing further some of our key features.

As such, we’ve made the decision to postpone the release date to February 14, 2025. The game will release on a broad range of platforms, including Steam at launch. Additionally, pre-orders will be refunded and all future pre-orders will be granted the first expansion for free.

We understand this decision will come as disappointing news, especially to those who’ve been waiting patiently for an Assassin’s Creed game inspired by Feudal Japan, but we sincerely believe this is in the best interest of the game, and ultimately your experience as a player.

Rest assured we are looking forward to the moment you will embark on a memorable adventure with Naoe and Yasuke. Until then, we thank you for your ongoing support.

—Marc-Alexis Cote, on Behalf of All Teams Working on Assassin’s Creed Shadows

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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