Battlefleet Gothic: Armada is basically a naval RTS, except the sea is a 2D slice of deep space, the ships are more like weaponised cathedrals, and you’re not sinking pirate ships but Eldar frigates, Chaos dreadnoughts, and whatever it is the Orks have slapped together and called spaceworthy.
Adapted from the Warhammer 40k spinoff board game, Battlefleet Gothic, Tindalos have reimagined the turn based game of dice rolls, rulers, and blast radius cards into a game of two parts: a heavily tactical RTS and a dynamic strategic campaign, similar to Dawn of War II and the Total War games.
Battlefleet’s combat feels distinctly naval: everything takes place on a 2D plane and most of the ships’ weapons depend on good positioning – slow moving torpedoes have to be fired ahead of your targets, broadside cannons require a ship to be side on with its foe, and, when facing an incoming volley, you can minimise damage by turning to face the blast.
Check out the Trailer:
“Orks are not your typical space-faring species. Their ships are usually built from scrap, hulks of other ships, and in some rare cases even from asteroids. But what their ships lack in reliability is made up for with sheer firepower and particularly strong prow armor. ‘More Dakka’ would be their motto, and charging forward, all cannons blazing and ramming the enemy ships is a totally valid ‘tactic’ in the mind of any Ork captain.”
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