Developer Treyarch recently revealed the Call of Duty: Black Ops IIII pre-load date, scheduled on Tuesday, October 9 for players who have pre-ordered via Battle.net Trayarch also announced that Blackout mode will be capped at 120 FPS at launch but will increase to 144 FPS as soon as the server are stable, while Zombies and Multiplayer modes will be uncapped starting immediately on day 1.
Check this trailer down below:
“We’ve been working really hard together with our partners at Beenox, to optimize the game on PC in preparation for day 1 and beyond.
Over the last few weeks, there are a few questions that have risen to the top of your list, so we’d like to get to them here…
Pre-Loading: Players who have pre-ordered via Battle.net can begin pre-loading on Tuesday, October 9 (PDT).
Blackout on PC: We’re really looking forward to players dropping into Blackout on day 1 – we’ve made a number of updates to the game, all based on your feedback, and we can’t wait to show you how hard we’ve been at work. One thing we’ve seen and heard people ask about is the PC framerate…
Part of our commitment to the PC is to support uncapped framerate in the game.
During the Blackout Beta, we made the decision to cap it at 90fps to monitor performance and online stability. The reason for this approach was that as a Beta we had a lot of testing to do. It made sense for getting the game right for the whole community, and we were happy with the end result and the data we pulled from this approach.
We’ve come a long way since the Beta, thanks to all your feedback, but we still want to roll things out carefully.
Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments.
So, our plan:
• At launch, we will start Blackout with a 120fps cap on PC
• Ensure the moment the game launches that it has high stability for every player
• Raise to 144fps as soon as the servers are stable
• And assuming all looks good, enable uncapped framerates within the first few days (Zombies and Multiplayer modes will be uncapped starting immediately on day 1). This is the right plan to ensure a smooth, playable game for the whole community out of the gate.”
Read the full article at –wccftech.
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