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Bloober Team Says it Will No Longer Make “Shitty” Games

In a recent interview, Silent Hill 2 co-director Wojciech Piejko stated that developer Bloober Team has had a boost in morale since the launch of Silent Hill 2 remake. He claims that it is going to uplift the entire studio. Additionally, Cronos co-director and producer Jacek Zieba added that the studio made “shitty” games in the past but will no longer do so, leading to the release of the developer’s upcoming game Cronos: The New Dawn. “It was tough for those couple of years before [Silent Hill 2’s] release,” said Piejko. “They made it. We made it. Bloober made it. And now, it’s very good spirits inside [the studio.] We want to show what we can do on our own, how we can evolve our ideas. They recreated a legendary game. They made the impossible possible, and it was a bumpy road because of all the hate on the internet. The pressure was big on them, and they delivered, and for the company, it’s an amazing moment.” Cronos co-director and producer Jacek Zieba, added:

“We want to be a horror company. We want to find our niche, and we think we found our niche, so now we just–let’s evolve with it. […] And how that happens is more complex, but it also happens organically in a way, like with [2016’s] Layers of Fear, people in the studio were like, ‘Okay, we made some shitty games before, but we [can] evolve.’”

The game’s details:

Survive the nightmare of the future to save what remains of the past.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.

In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.

You are a Traveler acting as an agent for the enigmatic Collective, tasked with scouring the wastelands of the future in search of specific time rifts that will transport you back to 1980s-era Poland.

Harvester of Souls

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.

Plan Every Move

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity—defeating them will require you to make full use of your arsenal. During battle, quick decisions can mean the difference between life and death.

Such is our calling.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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