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BOH Advance Receives its 18th Free Update

BOH Advance Receives its 18th Free Update

Today BOH receives the 18th free update, a massive update that closes its almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the “ADVANCE” tag.

Check out the gameplay video of BOH, featuring some gameplay footage:

“BOH ADVANCE can be purchased from https://retream.itch.io/boh. The current owners of a copy can download the updated version for free from the same address.

The update is performed by installing the new version over the old one using the supplied installer.

This update:

  • adds 23 new missions:
    • most of them are very easy to average;
    • many of them are based on unusual and different design/logic;
    • some of them make use of the new features introduced by this update;
    • some of them are multi-phase and multi-mission;
  • fixes/improves pre-existing missions (also making use of the new features);
  • increases the chances of finding a recharge in explosive objects from 25% to 33%;
  • adds levels labels;
  • adds the disabling of message points;
  • avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
  • avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
  • makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
  • adds a rendered-on-the-fly background to mission information and pause screens;
  • excludes the video modes with dimensions bigger than the desktop’s;
  • replaces the stars with thumbs-up icons for resolutions;
  • allows the handling of special events/keys while displaying a notice;
  • removes the joypad analogue axis support;
  • reworks controls reconfiguration:
    • adds an end notification;
    • changes the joypad actions;
    • removes the aborting by means of [ESCAPE];
    • removes the overlapping of button and keys flags;
    • makes other changes;
  • improves the themes settings:
    • reworks the configuration handling;
    • adds [F2] for quick switching;
  • improved the themes:
    • touches up the wallpapers of the themes “Sci-Fi” and “Underground”;
    • fixes/improves the rotating lamp graphics in the themes “C64” and “Sci-Fi”;
  • optimizes/improves:
    • the handling of levels lighting;
    • the allocation and referencing of enemies objects;
    • the EM spawning and AI;
    • the universal function for the interpolated rotation of BGRA graphics;
    • the tiles handling module;
    • the controls handling;
    • the screenshot grabbing;
    • the SDL initialization;
    • some code bits here and there;
  • replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
  • fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
  • fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
  • fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
  • fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
  • fixes the error message and the log file name reported by records submission;
  • fixes the work path on Windows (%TMP% was statically expanded at compile time);
  • adapts the code to the latest version of the custom framework the game is built on;
  • improves the icons:
    • adds more icons;
    • touches up graphics;
    • adds the icon size choice to the AmigaOS and AROS installers;
    • fixes the MacOs and Windows icons sizes;
  • fixes/improves/updates both the user’s and the developer’s manual;
  • reworks/updates the artwork;
  • fixed/improves the installers;
  • brings other minor changes/improvements/optimizations.

About BOH

BOH is a new retro dungeon crawler which makes you feel as if you were actually lost in treacherous dungeons. It looks and feels unlike anything else, and provides a fascinatingly immersive video gaming experience.”

For more information on BOH Advance, visit its Itch.io page.

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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Paúl Ordóñez

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