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Call of Duty: WWII First Trailer/Gameplay

Call of Duty: WWII First Trailer/Gameplay

Activision together with Sledgehammer Games unveiled the official reveal trailer for Call of Duty: WWII, Executives Glen Schofield and Michael Condrey and several members of the developing team shared some details about the game’s story, features, and goals. It’s now official, Call of Duty is going back to World War II for the first time in a decade.

“The team at Sledgehammer has poured their heart and soul into this game. No battle was too big. No detail was too small. From the painstaking history research to visiting each and every one of the game’s real-life locations, to sweating the audio and visual details that get the era just right.”

“We wanted our longstanding fans to experience World War II like never before and to introduce this historic conflict to a whole new generation of players along the way.”

Check out the Trailer:

Here is what’s new on Call of Duty WWII:

HEADQUARTERS: Offering a robust social space dedicated to engagement off the frontlines, Headquarters paves the way for all-new avenues of Multiplayer interaction, recognition and awards unlike anything experienced in the franchise to date. a living space where fans can connect, compete, showoff outside of matches. A brief teaser was played revealing a military base camp with dozens and dozens of players walking around. It’s a Destiny social hub like The Tower in Activision’s other big shooter, Destiny.

DIVISIONS: A new way to engage in a player’s Multiplayer career – Divisions immerse players in the heroic journey of enlisting in the world’s most historic war. Choose from a variety of Divisions, including Infantry and Armored Divisions.

WAR MODE:  A new Multiplayer experience that immerses players in iconic World War II battles, where Allied and Axis clash in team-driven gameplay in the fight for strategic objectives. This Axis vs. Allies idea was teased as an asymmetrical mode.”

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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