Casey Hudson Admits That BioWare Was Expecting Issues With Anthem’s Launch
BioWare’s boss today released an open letter to fans in which he reveals that the development team was aware of Anthem’s connectivity issues before launch, he says that big online games tend to have problems when they go live, but he confirms that the situation got out of hands and it was far worst that BioWare was expecting.
All Anthem’s demo were plagued with connectivity issues, and the final version of the game in PS4 could break your system, but nevertheless, Casey Hudson wants to reassure fans and owners that developers at BioWare are committed to fix all issues in Anthem and he teases that the game hasn’t even gotten to its best part.
We launched a game that so many of you tell us is really fun at its core, but we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players. We were of course very disappointed about that, as were many of you. I’ve been in there playing with you since those early days (I’m a Ranger in Edmonton Oilers colors!) and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way.
In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.
We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do. This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us. Especially because the next stage is where things really get exciting.
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