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Cinematic Sci-fi Thriller ‘Past Cure’ Releasing February 2018

Cinematic Sci-fi Thriller ‘Past Cure’ Releasing February 2018

The ‘highly cinematic’ sci-fi thriller Past Cure will be releasing on PC and console in February 2018 announces Phantom 8 Studio.

Phantom 8 released the trailer today, giving us some insight into the game’s story. In a press release, the developer said that the fighting animations shown off in the video are “completely” motion-captured in collaboration with professional MMA fighters.

Here’s an official description:

After his years of being tortured in dark prisons across Europe, ex elite soldier Ian lives in the safehouse of his brother, struggling with the consequences of the military experiments he was put through. They twisted his mind, imbued him with preternatural mental abilities such as time control and telekinesis, and fractured his grip on reality. Driven by hallucinations and his thirst for revenge, Ian enlists his brother’s help as he sets out on a thrilling hunt for the perpetrators of the conspiracy against him, and for the truth underlying his torment. On his missions Ian experiments with his new powers, quickly coming to realize their inherent danger: with each use, his sanity frays a little more, inviting the nightmarish attention of something beyond reality. In pursuit of the men behind his imprisonment, Ian soon realizes that his true enemy may be hiding within his madness. With PAST CURE, indie developer Phantom 8 Studio have successfully combined challenging stealth missions and real-time action sequences. In the world of PAST CURE, two dimensions offer two realities – the waking world, and nightmare – coming together in a game aptly described as ‘Inception meets Fight Club meets John Wick’.

Check out the Trailer:

Ian’s main drive in the story is to find the people who experimented on him to try and unlock the mind’s true potential and inadvertently cursed him with supernatural abilities. But to survive long enough to get to the truth, he needs to use those powers.

So aside from using his military experience for weapon handling and close quarters combat, Ian also has an unnatural edge over his enemies. He can speed up his perceptions so events play out in slow motion, letting him shoot multiple targets before they can react, with partial auto aim and lock support giving him a supernatural precision. This power is also vital to stealth and evasion, letting him sneak through patrolling enemies.

His Astral projection power on the other hand is a mix of outer body experience and telekinesis.

Ian can project his mind beyond his body to explore and interact with the environment. This is great for spotting enemies and switching off cameras, allowing you to plan your strategy before either engagement or evasion.

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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