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Climax Studios Blasts its Way on to PlayStation VR with the Release of Bandit Six: Combined Arms

Climax Studios Blasts its Way on to PlayStation VR with the Release of Bandit Six: Combined Arms

Today, Climax Studios announces that it has launched Bandit Six: Combined Arms – a package featuring their critically acclaimed and number 1 selling titles Bandit Six and Bandit Six: Salvo for PlayStation VR (PS VR) and PlayStation 4.

Bandit Six: Combined Arms is two games in one that features 42 action packed levels across land, sea and air and a plethora of unlockables, perks and upgrades for all your weapons. it combines and showcases the studio’s first two VR titles; Bandit Six and Salvo. The games have been optimised to make the most of the PS VR with increased performance and enhanced visuals.

Check out the Trailer:

Cue light-bulb moment! What if you’re playing in first person (a natural go to for VR), are a gunner (shooter action), a rear gunner (seated play position, restricted forward facing view arc of 170 degrees = very high comfort factor) on a bomber (it’s moving at a constant speed, very high altitude so no concept of acceleration or speed = no motion sickness). Mix this with an intuitive look-to-aim system, plenty of fast moving targets to shoot (arcade action) and you end up with Bandit Six.

In Bandit Six all that info is built into your ‘real’ aiming reticule, in Salvo it’s part of the guns you crew. All the important info you need is always right where you’re looking (remember where you look is where you aim), it’s at a comfortable distance from your eyes (remember its 3D not flat so there is focal depth variations in a scene). Job done.

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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