According to Last Stand Media founder Colin Moriarty in a recent episode of the Sacred Symbols podcast, the multiplayer first-person shooter Concord had a budget of around $400 million despite its commercial failure, and was referred to as “The future of PlayStation”. Most of this fund was reportedly gathered by Sony, making it one of the most expensive games from the publisher to date, comparable to games like Horizon Forbidden West and Last of US Part 2. According to Moriarty, this number does not include acquiring studio Firewalk. Additionally, according to Moriarty, Concord entered alpha stage and already spent $200 million, and the game was in “a laughable shape” by the time it was announced. Lastly, Moriarty claimed the game had a “toxic positivity” culture which halted all negative feedback, affecting it negatively. Earlier this month,
Sony and developer Firewalk Studios announced that Concord will officially go offline on September 6 less than a month since the game officially launched on August 23. The publisher stated it will use this to “determine the best path ahead”. Concord launched for PlayStation 5 and PC via Steam and Epic Games Store to just 697 concurrent Steam players. The game is also rumored to have only sold about 25,000 units across both platforms.
The game’s details:
Assemble your crew of Freegunner space outlaws and team up online with friends for thrilling five-versus-five player-versus-player modes across the galaxy in Concord.
Concord is a new team-based first-person shooter for PlayStation 5 and PC, where you have the power to be the game-changer for your team. Handpick your personal roster of Freegunners from the crew of the Northstar—a group of misfits, outlaws, and adventurers working as guns-for-hire.
Key Features
Put Together Your Crew – From powerful mystics and towering robots to skilled gunslingers and helpful healers, each Freegunner of the Northstar crew brings their own unique skills, personality, and abilities that cater to a wide-range of playstyles. Create your own custom squads of Freegunners to bring an arsenal of different role types to the match or focus on your favorite characters to master their gameplay and unlock unique modifiers, cosmetics, background lore, and more – you decide when to play your characters and how you impact the match.
Adventure Every Match – Each match is a new adventure as you team up with friends online and take on rival Freegunner crews to complete high-stakes jobs across the Concord galaxy in online player-versus-player modes. As you play, complete daily and weekly challenges from the Job Board to earn progression, unlock new items for your Freegunners, and learn more about the characters, worlds, and factions in the Concord Galaxy with the Galactic Guide.
Modes Fore Every Mood – With an array of objective and respawn-based modes with emphasis on teamplay, Concord has six different player-versus-player modes that let you determine the level of challenge you are looking for.
Northstar Crew Stories – As your journey in Concord unfolds, so will the stories of the Northstar crew. Each week, you will be greeted by new cinematic vignettes that premiere in-game that deliver ongoing narratives that expand upon the characters and their adventures.
An Expanding Universe – The crew of the Northstar and the galaxy of Concord will grow through regular post-launch updates that introduce new Freegunners, game modes, maps and worlds, and weekly cinematic vignettes for no additional cost.
Built for PlayStation 5 and PC – Team up with friends across both PlayStation 5 consoles and PC with seamless online cross-play support.
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Includes several titles.
Which was showcased at E3 2003.