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Cyberpunk 2077 “Is Pretty Different” to What We Saw Last Year, Says Developer

When it comes to anticipated revolutionary games among the upcoming titles, Cyberpunk 2077 is definitely within the top 5, thanks to the creative development team that puts innovative ideas in the game. CD Projekt RED announced its futuristic action RPG in 2012 and after seven years, we still don’t have a fair amount of information on the game, though we got a lengthy gameplay trailer in 2018. However, members of the studio try to explain different aspects of the game in their interviews and recently, Mateusz Tomaszkiewicz has discussed about gameplay and the variety of ways to complete missions.

Speaking to AreaJugones, Tomaszkiewicz told the team is working constantly on the game and that’s why so many things has been changed through the years and the game right now is much more different to what we saw at gameplay demo last year. He said:

We are constantly polishing and thinking how to make the game more interesting, how to make the gameplay more cool and, well, the demo shown last year was only a small fragment of the actual game. There wasn’t a clear picture of how the game fits into an open world or how it fits into a larger image of the game. So, there are many stuff that we didn’t show yet, there are many things that we are still working on. I would say that the game is pretty different to what we shown last year but there are many details that we are currently working on.

Following the sentences above, Tomaszkiewicz also tried to describe Cyberpunk 2077 once again as an story-driven RPG set in a dark future. He emphasized that the game allows you to play the way you want and enjoy your own experience. He believes:

I would say that Cyberpunk 2077 is an open world game with a strong narrative component set in a dark future. It is an RPG with decisions and consequences where everything you do matters. Well, I do not know how much more I can put in the box, it depends on the source we use. I would say that there are many ways to play in terms of gameplay and it offers a wide variety of options depending on how you want to play the title and allows you to enjoy the way you want to play. I think that’s how I would describe the title.

Finally, quest designer of the game explained about combat and shooter mechanics of the game, that whether its going to be fully arcade or strictly realistic. Tomaszkiewicz said the game tries to stay in between and while offering realistic performance to create breath-taking experience, doesn’t go way far from the arcade side to still feel fun and joyful for every player. He added:

I think it would be something in between, because it is an RPG and we have statistics, damage and so on. And as you know, enemies also have stats, then it is not super realistic like a World War II title where a shot means to be dead, but I would say that it does not reach the level of arcade like the examples you have described (In this case they were Borderlands and Bulletstorm). Here you still need to cover yourself, then you can not just jump and avoid enemies. Although there are ways to play the title in this way using for example the melee weapon we saw last year, the katana. And if you move in this direction you will achieve a more arcade style for your character. In short, I would say it would be something in between.

You can also read the interview of Tomaszkiewicz about the freedom of players in gameplay and variety of weapons that we covered previously.

Cyberpunk 2077 will be at E3 2019 to showcase more of its world and gameplay during the show and probably reveal its exact release date.

Follow Gaming Instincts on Twitter to get news as soon as possible.

Guillermo Ortega

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Guillermo Ortega

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