Motion Twin and Red Bull today released a new video showcasing an honest and raw look at the cooperative studio, including revealing the first look at coming DLC set for later this spring.
For the first time on camera, they candidly discuss the decision process and the internal pressure involved in the development of Dead Cells.
Check the story behind the game down below:
The 18-year-old studio had been previously known for casual games in a free to play market, but facing potential creative boredom and a waning market, the collective embarked on development of a hardcore game, a complete pivot away from the studio’s history.
Within the 12 minute video, fans can get a look at the first iteration of Dead Cells, which started as a “really boring” multiplayer strategy game. Forging ahead with a shift away from the initial strategy design idea, the company was left with 12 months of runway before they ran out of money.
Dead Cells was released on Steam Early Access in 2017 and quickly found an audience due to its unique take on the roguelike genre and polished design. The title has since its launch earned dozens of accolades around the world from international critics and has been a stunning commercial success for Motion Twin.
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The video shows off the game's characters in combat.