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Death Stranding Creator Talks About Days After His Departure from Konami

Hideo Kojima is a well-known name not just for gaming but for all the entertainment mediums. With his long-running Metal Gear Solid series, cancelled Silent Hills project and ongoing Death Stranding game, its hard to find someone in the gaming industry that hasn’t known him or his titles in the past years. However, even successful developers like Kojima, may encounter with difficult days in their career and for Hideo, these days started when he separated his ways from Konami after the release of Metal Gear Solid V: The Phantom Pain.

After dozens of years working alongside Konami to enrich a valuable IP like MGS, Kojima forced to leave the company and hand over the franchise to them, and the only thing was left for him was a lot of experiences, memories and also as the man himself claims, “Connections”. In Death Stranding panel at Tribeca festival, Hideo Kojima and Norman Reedus attended to give more details on the game, but somehow the questions went more personal, leading to Kojima’s departure from Konami. Hideo, who seems to had really tough days before collaborating with Sony, said:

I was creating games for 30 years, and I was very confident about creating games, but I had nothing to start with. It was from scratch. No office, no staff, no materials or things to work on, no machines. I thought I had lost everything, but I found out that I had a lot of connections. Like Sony people, like Norman [Reedus] and like Geoff [Keighley]. I really wanted to reconnect with these people that I thought were really important.

I was very lucky because I had all these connections…Usually, with a person working in Hollywood, if I explain just what I think in my head, they would never say ‘OK,’ to be in it, but I’m really happy that they did. Mads Mikkelsen was the same; I explained verbally and he said ‘OK, I’ll be in it.’ The president of Mads’ agency said it was the first time he had said yes without any concept sheet.

Although some theories offer that Death Stranding is a spiritual successor for cancelled Silent Hills, but anyway, developing such a great title could be so hard if Kojima didn’t his extra-ordinary history in creating games. According to Kojima, Death Stranding will receive new footage in a month or so, and we are really excited to finally get the release date for his mysterious project.

For more details on upcoming games, follow Gaming Instincts on Twitter.

Guillermo Ortega

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Guillermo Ortega

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