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Death Stranding: Kojima Talks About Secrecy, Violence and Casting

Death Stranding: Kojima Talks About Secrecy, Violence and Casting

Hideo Kojima in a recent interview with Variety shared some details about Death Stranding, from the three and a half hours meeting with Lindsay Wagner trying to convince her to join the cast, approaching Norman Reedus without a written script, talking about violence in videogames, importance of films in videogames to then explain why is there so much secrecy in the development of Death Stranding.

Hideo Kojima had a three and a half meeting with Lindsay Wagner to convince her to join Death Stranding cast, but she was reluctant about Kojima’s offer, she told him that most games are very violent and she would like see that change.

“So I explained to her the concept of ‘Death Stranding,’ as something I’ve been thinking about for a long time,” Kojima said.

Kojima explained that in the beginning, mankind developed tools, the first of which was a stick. The stick, was used to create distance from something you don’t like, to enact violence. The stick, today, is the gun. Next, mankind developed the rope. The rope was created to pull what you wanted to you.

“What I explained to her is that while this game will have sticks — that the player will be able to use sticks — that is not the concept of the game, The aim of the game is for the player to use ropes. I am making the game in such a way that this comes natural to the player, this alternative, of using ropes. And I went into detail on how I intend to do that.”

She said, ‘You can do such a thing? That’s impressive.’” Kojima said. “And she agreed with what I’m trying to do and she took this offer of participating in this project.”

“I want to keep the balance between authorship and having it be entertainment,” he said. “Sometimes I see very artistic movies, independent films, but I do want to a go to a midpoint so that people who enjoy indie films and Marvel films can both enjoy this game.”

While discussing secrecy surrounding the game, Kojima said, “We live in a time of social networks,” Kojima said. “In this time, people just want immediate answers, but not only answers, they also want to know what they feel. This is good, this is bad. This is a game I should like. This is a game I shouldn’t like. They want answers for what they should think.”

For more information read the full interview at Variety.

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Guillermo Ortega

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Guillermo Ortega

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