Diablo IV recently received a new patch which nerfed several aspects of the game including critical damage, XP gained from high level enemies, the sorcerer class, and more. The patch had many fans and players of the game disappointed and enraged, with many taking to review-bombing the game’s user scores on Metacritic. Additionally, ahead of the launch of Diablo IV Season 1: Season of the Malignant, Blizzard will host a Diablo IV ‘Campfire Chat’ to address the negative feedback the patch has received so far, and will be hosted by game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher. Diablo IV is available for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC via Battle.net.
The game’s details:
Diablo IV features cross-platform play and cross-progression on Windows PC, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, plus up to four player cooperative play, including two-player couch cooperative play on consoles.
Set 50 years after the events of Diablo III: Reaper of Souls, Diablo IV opens with the summoning of Lilith, the Daughter of Hatred, back to the mortal realm of Sanctuary. The lands have become infested with horrific creatures, and only the bravest of souls will be able to stand against the threat of chaos. Players can customize their gameplay experience in directions that appeal to them, experimenting with skill trees to showcase complimenting spells and abilities as they fight to return Sanctuary to its citizens.
Diablo IV heralds an expansive overworld, which players can explore as their choice of five classes—the shapeshifting Druids, agile Rogues, elemental Sorcerer, brutal Barbarians, and ritualistic Necromancers. There is no golden path; players choose how they want to progress, whether it be pursuing Lilith with laser-focus or exploring the dark corners of each region, while building their skills. The land of Sanctuary is diverse with different biomes and demonic beasts, and players will test their mettle across five regions in over 120 dungeons and dozens of side-quests, all while confronting World Bosses and exorcising plagued Strongholds in a shared and cooperative open world.
But it doesn’t end there. After completing the main storyline, players can explore robust end-game activities to further their adventures and grow even more formidable in power. From the grueling and regularly occurring Helltide, to demonically challenging Nightmare Dungeons, there’s plenty of ways for players to utilize an updated Paragon Board system and continue customizing their adventures. Also featured is the Whispers of the Dead, which grant Legendary rewards for selected world bounties, and the Fields of Hatred, which offer designated grounds for battling other players and building player-versus-player renown. Plus, players can remain embroiled in the happenings of Sanctuary with the regular release of Seasons and expansions, providing new gameplay features, questlines, characters, challenges, and Legendary loot.
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