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Doom and Doom II Gets Widescreen Support

Bethesda has announced that after 27 years of its launch, the original Doom and the sequel Doom II are receiving widescreen support, the new 16:9 resolution is not a stretch of the original render, the game’s engine has been modified to provide players the perfect Doom experience on modern TVs and monitors.

The new resolution will allow players to see more of the game and have better aiming.

For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

The engine now can load DeHackEd patches, a popular tool for the original release that allowed players to modify the game in order to support more advanced behavior.

Split-screen deathmatch has been changed to what is commonly known in the community as “Deathmatch 3.0.” Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM’s weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30-second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

The development team is also adding a new optional crosshair, the new addition will help reduce motion sickness by giving players a fixed point to focus on.

“A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death.”

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Guillermo Ortega

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Guillermo Ortega

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