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QuakeCon 2018: Doom Eternal New Multiplayer Mode

QuakeCon 2018: Doom Eternal New Multiplayer Mode

At QuakeCon 2018, Marty Stratton and Hugo Martin shared some details about a new multiplayer mode coming to Doom Eternal called Invasions.

Invasions will let players join other players’ single-player campaigns as a demon, letting them group us as hunting parties. Doom Eternal will also include the original competitive multiplayer mode featured in Doom game’s from 2016.

Doom Eternal was announced by Bethesda announced during their E3 conference, the game will release on PC, Xbox and PS4 in the near future.

Check the official gameplay of Doom Eternal from Quakecon 2018 here:

“The Invasion stuff is just kind of one of the ways that we’re going to make the Doom experience social,” Doom Eternal game director Marty Stratton told Polygon in an interview at QuakeCon today. “But we’re not really going deep into that. We are working on a PvP component. It is new. It’s not an extension of what we did last time. So it’s new. It is something we’re developing internally, which we didn’t do last time. I think players are gonna really enjoy it.”

“It’s very Doom,” creative director Hugo Martin added. “It’s very good.”

The Doom that id Software released in 2016 featured a multiplayer mode that featured traditional deathmatch modes and variations that included letting players turn into some of the game’s demons for a short period. Doom’s multiplayer suite was developed in cooperation with studio Certain Affinity, but that PvP mode was overshadowed by id Software’s strong single-player campaign.”

The first Doom game was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable acclaim and praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same period.

For more information read the full article at Polygon.

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Guillermo Ortega

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Guillermo Ortega

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