During the recent Capcom Tokyo Game Show 2023 presentation, Capcom released a nine-minute gameplay deep dive video for the upcoming action-RPG sequel Dragon’s Dogma II. The narrated video shows gameplay showcasing the game’s vocations, the world, story details, and more. Dragon’s Dogma II will launch for PlayStation 5, Xbox Series X/S, and PC via Steam. A release date has yet to be announced.
Additional details via Capcom:
Let Your Curiosity Guide Your Journey in Dragon’s Dogma II
Dragon’s Dogma II director Hideaki Itsuno kicked off Capcom’s Tokyo Game Show 2023 Online Special Program by providing the first in-depth look at the deep, explorable world of Dragon’s Dogma II. The roughly ten-minute overview included an explanation of the Pawn AI companions, some of the available vocations, and the two nations players will explore throughout their journey. Itsuno also gave a glimpse of the many ways players will be able to use their creativity to adventure through this immersive world when Dragon’s Dogma II releases.
Set Forth on Your Grand Adventure, Arisen!
Dragon’s Dogma II is a narrative-driven action RPG that places players in an immersive fantasy world as the Arisen. You will lead a party of up to three AI companions known as Pawns, including your custom main Pawn, and up to two additional Pawns that can be recruited from other players or offline. Before embarking on each quest of your journey, it is essential to organize your party and ensure that each member is able to leverage each other’s strengths and mitigate their weaknesses by tactically selecting their vocations. When players start their journey in Dragon’s Dogma II, they will be able to choose their desired playstyle among the four initially available vocations: Fighter, Archer, Thief, and Mage. Players can change the vocation of their Arisen and main Pawn at any time by visiting Vocation Guilds throughout the world and unlock new vocations as they progress through the game.
Choose Your Vocation
Fighter – The Fighter wields a sword and shield to slice through enemy ranks and deliver powerful blows, while also using shields to protect themselves and their allies.
Archer – Archers utilize the bow and arrow to strike enemies from afar and excel at targeting airborne foes or creating opportunities for follow up attacks after striking enemy weak points.
Thief – Attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility. They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. Thieves may steal from enemies and NPCs alike.
Mage – Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster party members’ weapons, to casting healing spells.
Itsuno also revealed the Magick Archer and Mystic Spearhand, two vocations that will only be available to the player-controlled Arisen.
Magick Archer – Using magickal arrows, the Magick Archer has a versatile move-set capable of attacking, healing allies, or even learning a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Mystic Spearhand – The Mystic Spearhand makes use of their unique Duospear and magick to attack enemies up close or from afar with punishing strikes or magick that can paralyze enemies or hurl multiple objects at them.
Exploring the Nations of Dragon’s Dogma II
The tale of Dragon’s Dogma II is split between two nations: Vermund, the kingdom of humanity, and the beastren nation of Battahl. Vermund is a land of rolling green hills, with a fortified capital city populated by nobles, and sprawling commoner settlements surrounding the castle grounds. Meanwhile, the steep canyons of Battahl are littered with ancient ruins that later became the foundation for its current cities. When venturing outside the safety of each nation’s towns, players will encounter travelers, merchants, soldiers, and other folk as they go about their daily lives. Each character has their own motives and objectives, and may even approach the Arisen with a quest. If a Pawn in your party has knowledge of a quest, they will offer to guide the Arisen to their destination. If the sky begins to darken while en route, the Arisen should seek a campsite to sleep rather than brave the smothering darkness and increased dangers of night. Oxcarts also offer quick passage between each major town, but beware: these transports can be attacked before their arrival.
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