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Drunk or Dead will get a major update that will change everything

Drunk or Dead will get a major update that will change everything

Indie game developer 4 I Lab is glad to announce a major update for their VR zombie shooter Drunk or Dead. The update will take place on Friday (02.06) 10 PM (PST)

Drunk or Dead, previously known as endless wave shooter, where you must maintain alcohol level in your blood to stay uninfected by zombie virus, will eventually get new locations that player will be able to visit discovering post apocalyptic world.

With this friday’s update you’ll be able to come out to bar street for totally new dynamic experience. Now you can look around the post-apocalyptic world, try new kind of gameplay and face new kind of enemies with new tactics to fight against.

Animals are our friends. Unfortunately they are kind of friends, we can’t share alcohol with, so they turned into blood-lusty beasts. Quick and deadly deers can’t wait to impale someone with their antlers and birds bring the fear and pain from above. Hitchcock was totally right about the birds.

The new gear will help you to fight them. Drinking helmet will help you keep your drunk level within the normal limits and keep your hands free. So use both ’em to cover zombies into lead rain and two SMGs will prove – it can be funny.

Check out the Trailer:

Don’t worry, shoot zombie! You are caught by zombie apocalypse caused by a virus, which affects only sober people. If you want to stay alive, you have to drink and shoot zombies

Drinking has its own mechanics. If you are close to sober you shoot accurately. When you get more drunk, your accuracy drops, but time begins to run slower.
You have a scale that measures your drunkenness (also HP because you get sober when zombies hit you). If you get too drunk or too sober – you loose.
When you kill zombies you get points, amount of which depend on your drunkenness level.

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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