Techland has released the latest major update for Dying Light 2 Stay Human. The update lowers the number of Volatiles, mostly on the rooftops at Night in all difficulties. It also nerfs volatiles, lowers the number of spitters, improves over 70 cinematic scenes, improves character animations, introduces the gear loadout system, and more. Techland recently announced Dying Light 2 Stay Human: Reloaded Edition. The edition will launched on February 22. The edition will launch with every update released for the game before this, as well as downloadable content including the Bloody Ties DLC.
Update Details:
Night Changes
The Nightmare Mode Update will also incorporate various changes to the night itself. We grouped these changes into two sections: all difficulties and Easy/Normal.
Changes made in all difficulties:
Changes made only for Easy and Normal:
Co-op for Community Maps
Grab your friends and wreak havoc together on maps created by you, our community, because co-op is here! Try to prove yourself as the best Pilgrim amongst your pals or just enjoy the crazy scenarios designed by our players as a group!
But what’s co-op on Community Maps without the Community Maps? That’s why we’re adding a whole bunch of new DevTools functionalities, so our creators can come up with even more creative, challenging and diverse maps. Your toolbox has been expanded with:
And yes, we heard you! We’re also adding a low gravity functionality! We can’t wait to see what you come up with!
Gear Loadout System
In response to your requests, we are introducing the Gear Loadout System to Dying Light 2! In the Inventory menu, you can now switch between 4 customisable loadouts to quickly equip the gear, weapons, consumables and accessories that suit your current needs and playstyle.
Cutscene Improvements
With the Nightmare Mode Update, we’ve updated over 70 scenes and dialogues to improve the overall quality of the cinematics. There’s a lot of changes in terms of improved lighting, smoother (or more advanced) animation, special effects, and many other qualitative changes that should be visually noticeable to the player!
What’s changed?
Power Shot Skill Rework
We reworked the Power Shot skill to give players more agency. Now, when you charge a power shot, your reticle will begin to shrink. Release it at the right moment to fire a perfect shot for extra damage!
Tactical Stamina Management Mode
We’ve added a new stamina management mode – Tactical Stamina! An intrinsic part of Nightmare mode, with this turned on, stamina regeneration takes longer to kick in, and when exhausted, you’ll only be able to shove until the bar is full again. This preset can be selected via the Game Options panel. And no, you can’t switch it off on Nightmare difficulty!
Main Menu Redesign
The latest update will refresh the design of the Main Menu by enriching its visual layer. Now, the character outfit will be better presented here. Additionally, we want to make the Events & Alterations, Special Offers, and Community Maps more visible by introducing a new information panel on the right side of the screen.
Scalable Player FOV Correction
After the Firearms update, many of you started asking about more FOV (field of view) flexibility and we’ve delivered. With the Nightmare Mode Update, we are adding a slider allowing you to reverse the distortion of the player character when changing the FOV. When set to the default (100%), the player character appears the same regardless of the FOV value and when set to zero, the player character scales accordingly to the FOV.
Grappling Hook Customization
The update also introduces a new skin type, a bespoke one made for one of the most important tools in a Nightrunner’s arsenal: their Grappling Hook! Be sure to visit the Pilgrim Outpost to grab the First Pilgrim Grappling Hook skin for free and swing through the Villedor in style!
Game Updates
Apart from all the big news from the Nightmare Mode Update above, we’ve also introduced the following fixes and improvements to the game:
CO-OP
Stay tuned at Gaming Instincts via Twitter, YouTube, Instagram, TikTok, and Facebook for more gaming news.
Elden Ring has surpassed 28.6 million units.