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EA Suspends In-game Payments for Star Wars Battlefront II

EA Suspends In-game Payments for Star Wars Battlefront II

Electronic Arts Inc. (NASDAQ:EA) and Lucasfilm Ltd. announced today, that they are  turning off all in-game purchases in Star Wars Battlefront II and enabling progression through gameplay.

Check out the launch trailer of Star Wars Battlefront II, featuring a cinematic video:

An Update on Star Wars Battlefront II

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.

We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.”

-Oskar Gabrielson, GM, DICE-

About the game

Star Wars Battlefront II allows fans to play as and against Star Wars’ most feared villains and cherished heroes in DICE’s rich multiplayer experience, including Darth Maul, Rey, Yoda, and joining this December, Finn and Captain Phasma.

There’s something for everyone in six different multiplayer modes: Starfighter Assault, Galactic Assault, Strike, Blast, Heroes vs. Villains, and Arcade. High in variety and breadth, Galactic Assault allows up to 40 players to step into battle as one of four distinct classes with a massive array of vehicles and customizable weapons in new in-game locations including Yavin 4’s jungle canopies, Kamino’s cloning facilities, and Kashyyyk’s Wookiee filled forests. 

Space combat has been designed from the ground up and brought to life by the legendary Criterion Games in Starfighter Assault, featuring distinct handling, weapons, and customization options through Star Cards. Players can immerse themselves in thrilling, multi-stage battles in space and choose from three unique starfighter classes and iconic hero ships including Darth Maul’s Scimitar and Poe Dameron’s T-70 X-wing. In Arcade, fans can jump into offline single-player or on consoles, split-screen couch co-op, allowing them to take on AI enemies and hone their skills across a variety of scenarios.”

For more information on Star Wars Battlefront II, visit its official website.

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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