In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own…It studies everything you do, everything you are, to use it against you.
The Palace creates clones, exact copies of you in every way, that behaves like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace “reboots” every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the “Echoes” get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the clones to learn.
ECHO will release Spring 2017.
Check out the Trailer:
“Our space exploring protagonist En wakes up in a strange ornate palace, built by an ancient advanced civilization. Being the domain our game here takes place in, we come to find out there’s an intelligence at work behind it. We’re introduced to the Echo Clones, which is probably where the game’s namesake comes from. These copies of our protagonist are equipped with the knowledge of every move we make, and they’re able to learn from the player’s patterns and decision making. Luckily it isn’t in real-time, as the palace reboots on a regular basis to update the Echos with whatever new data is available. These clones are hostile, if not also unsettling to think about. How do you outsmart yourself? That’s what ECHO wants to explore here.”
More info at – Source
Includes several titles.
Which was showcased at E3 2003.