Elden Ring

Elden Ring Shadow of the Erdtree DLC Gets New Difficulty Update

FromSoftware has released a new update for the recently released Elden Ring Shadow of Erdtree DLC. The update notably makes the game slightly easier, specifically through the new Scadutree Fragment which affect the amount of damage a player deals and takes. With the new update 1.12.2, the attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual. Additionally, the attack and damage negation granted by the final level of Blessing enhancements has been slightly increased. Lastly, the developer claims other balance adjustments as well as bug fixes are also planned for a future patch.  The Elden Ring Shadow of the Erdtree expansion is available now for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC via Steam. The expansion features “an all-new story set in the Land of Shadow imbued with mystery, perilous dungeons, and new enemies, weapons and equipment.” 

The full details via the developer:

Attack and damage negation curve scaling of the Scadutree Blessing have been revised.

The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.

The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.

 

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.

If your framerate is unstable, please check in the ‘SYSTEM’ > ‘Graphics Settings’ > ‘Raytracing Quality’ settings from the title menu or in-game menu to check if it has been unintentionally set to ‘ON’. Once set to ‘OFF’, Ray Tracing will no longer be automatically enabled.

Other balance adjustments as well as bug fixes are also planned for a future patch.

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