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Epic Games Acquires Photogrammetry Specialist Capturing Reality

Epic Games announced the acquisition of Capturing Reality, the developer of Capturing Reality a state-of-the-art photogrammetry software.

The software created by Capturing Reality allows developers to create virtual reality scenes, textured 3D meshes, orthographic projections, geo-referenced maps, and much more from images and/or laser scans completely automatically.

Capturing Reality’s software will be incorporated into the Unreal Engine but their team will continue to support its existing customers and Epic Games will allow them to continue their business as usual.

“RealityCapture is the clear market leader in photogrammetry and has been integral to the creation of Quixel Megascans since its inception. We are beyond excited to welcome Capturing Reality to our team, and to accelerate our shared vision to enable anyone to scan the world,” said Teddy Bergsman, Senior Director, Quixel at Epic Games.

“The Capturing Reality team is made up of some of the most impressive experts in the field of photogrammetry,” said Marc Petit, General Manager of Unreal Engine. “The team has built a powerful solution with RealityCapture, and we’re fortunate to have them as part of the Epic Games family.”

“Our mission at Capturing Reality is to give our customers the most powerful and easy-to-use photogrammetry solution on the market, so they have the freedom to focus on their business,” said Capturing Reality Co-founder Michal Jancosek, Ph.D.

“Epic is clearly aligned with this mission and has a proven track record of taking existing technologies and making them more accessible to developers across industries. We look forward to partnering with their team to accelerate adoption of our technology and moving the photogrammetry industry forward together,” concluded Martin Bujnak, PhD., co-founder of Capturing Reality.

Epic Games has been consistently acquiring a specialist in the industry, last year Cubic Motion was integrated into Unreal Engine, allowing Unreal Engine V the creation of convincing digital humans for all Unreal Engine users. Now the engine has the best photorealistic 3D models at ease.

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Guillermo Ortega

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Guillermo Ortega

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