Epic Games has announced a new program that will grant developers large sums of cash to help them create their own ideas. Developers conserve the publishing rights and the IP of their creations as Epic Games has confirmed that they won’t try to hold the intellectual property of the games created with Unreal Engine.
Epic Games has committed $100 million to support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Show us your projects and you could earn a financial grant to help fuel your success.
This incentive it’s called Epic MegaGrants and it’s not only for developers, but it’s also for teachers, students and anyone interested. This program is also aimed to anyone who is interested toto port software tools to the Unreal Engine. Incentive starts at $5000 to any qualified individual with the possibility to get a founding from Epic Games up to $500000. Epic Games has announced that they won’t forcefully own the publishing rights nor own the IP of the creation.
Epic will also be offering grants to those who wish to port software tools into Unreal Engine, or “enhancements for existing open-source projects related to 3D graphics.”
That last line is the real kicker, as you don’t even need to involve Unreal Engine 4 in your project at all if you want to use another piece of software. As long as the grant is going toward something involving 3D graphics, you’re still eligible.
Epic Games will evaluate each potential project based on “quality and unique appeal,” and what it offers to the 3D graphics field. It’s open to international developers, and if your project was not accepted and you’ve made changes to it, you are welcome to resubmit your application.
Epic Games’ CEO Tim Sweeney said at a press conference:
“With Epic MegaGrants, we’re reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge.”
Read the full article at – Digital Trends.
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