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Fantasy FPS Immortals of Aveum Delayed to August 22

Publisher Electronic Arts and developer Ascendant Studios have announced that the upcoming fantasy FPS Immortals of Aveum has been delayed from its previous July 20 release date to August 22, in order to “further polish the game, finish optimizing all platforms, and deliver a strong launch.” Immortals of Aveum will launch for PlayStation 5, Xbox Series X/S, and PC via Steam, Epic Games Store, and the EA App. The game follows protagonist Jak as he “joins an elite order of battlemages to save a world on the edge of abyss.”

The full message regarding the delay from the developer’s founder Bret Robbins:

Hey Battle mages,

Your reactions to Immortals of Aveum over the past few weeks has been incredibly inspiring—from our trailer at the PlayStation Showcase, and the recent hands-on previews, to the latest gameplay reveal, and being named one of the most anticipated games from Summer Game Fest. It’s been amazing.

As you know, this is our first game as a self-funded independent studio. We set out five years ago to ambitiously make an original magic first-person shooter in a new fantasy world. Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight.

The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special. In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22. This will give us time to further polish the game, finish optimizing all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.

Stay tuned for more info about the game in the coming weeks, and thank you for taking part in this journey with us!

—Bret Robbins and the Ascendant Team

Stay tuned at Gaming Instincts via TwitterYouTubeInstagram, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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