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Final Fantasy XII The Zodiac Age’s Gambit system boiled down in new Trailer

Final Fantasy XII The Zodiac Age’s Gambit system boiled down in new Trailer

Square Enix released a new Final Fantasy XII The Zodiac Age’s trailer that focuses on the Gambit System, the ground-breaking combat system which utilizes customizable AI “gambits” to let players to adapt to any situation during battle. Players can also freely develop their characters and tactics with the all-new Zodiac Job System, which allows each character to battle as two of 12 unique and beloved jobs.

Final Fantasy XII The Zodiac Age’s improves upon the 2006 classic Final Fantasy XII, now more beautiful and easier to play than ever. The high-definition remaster introduces several modern advancements, including reconstructed battle design and a revamped job system. With newly implemented trophies and share functions, as well as stark visual and sound improvements in true HD for the first time, players both returning and new to the game will experience a grand adventure that spans the world of Ivalice in an entirely fresh and improved way.

Final Fantasy XII The Zodiac Agereleases for the PlayStation 4 system on July 11, 2017.

Check out the Trailer:

Final Fantasy 12 was a difficult game. Kato believes part of this was due to presenting a new approach to combat and exploration that fans of the series weren’t used to.

“One of the biggest challenges we faced in Final Fantasy 12 was to ditch the classic random encounter system that we had,” he explained. “In other games, you would go into battle suddenly, whereas in Final Fantasy 12 you saw enemies as you moved through the field. It’s a real-time battle system. It was a big departure from the classic system.”

Even within this new style, however, many players struggled to progress in Final Fantasy 12. In response to this, Square looked to more senior staff members for support.

“We actually got help from Hiroyuki Ito, who worked on the game design for previous Final Fantasy titles,” Kato said. “We overhauled the game balance so that it would be easier for players — closer to the feel of a classic Final Fantasy title.”

More info at – Source

 

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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