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Firewall Ultra Announced for PlayStation VR2

Sony Interactive Entertainment and developer First Contact Entertainment have announced Firewall Ultra, the VR FPS sequel to Firewall Zero Hour. The sequel is set five years after the first game and will feature 4K HDR visuals, new locations, contractors, weaponry and equipment, as well as a much deeper level of customization. While a release date has yet to be announced, the game will launch for PlayStation VR2. An announcement trailer was also released.

The game’s full details via the PlayStation Blog can be seen below:

Firewall Ultra is the next evolution in the Firewall franchise. We’re taking advantage of the new features that the PlayStation VR2 has to offer, and we’re excited to give you a sneak peek into how we’ve used some of those features for Firewall Ultra.

Set five years after the original game, the contractors and locations you’ve grown to love have evolved and moved into the next generation. Since PlayStation VR2 offers a much higher level of visual fidelity with 4K HDR, we’ve completely remade all character models. The maps have also seen a complete overhaul, with new areas and new textures. There will also be new locations and contractors, but it wouldn’t be a Firewall game without the weaponry and equipment, which also feature a much deeper level of customization.

We’ve been listening to our community over the past four years, and we’re proud to announce that you’ll be playing Firewall Ultra on dedicated servers. We’re also adding rounds to the game, so each match will now be the best of three, and we’re adding an entirely new player-versus-environment experience. Plus, we have future content planned post-launch such as new contractors, maps, and weapons.

On top of all that, Firewall Ultra utilizes new PlayStation VR2 Sense Technology features like eye tracking, which enables you to intuitively swap weapons and bring up HUD indicators through cameras built into the PlayStation VR2 headset.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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