The game was launched in PC this March and we will see a full release on both PlayStation 4 and Xbox One in February 2019, developer SeithCG announced.
Check out the overview of the game via STEAM:
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
About the team:
Ghost of a tale is developed by a very small team. Lionel “Seith” Gallat does 90% of the art, design and coding. Paul Gardner is the game’s writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game’s composer, while Nicolas Titeux is responsible for sound design.
Check out the Trailer:
Also SeithCG’s game doesn’t have a third-party publisher, but it’s a choice, as the studio values freedom and being absolutely independent, giving the developer an opportunity to do whatever they really want. He got full knowledge of the situation thats why the release on console will help the game gather attention, which will boost the RPG’s overall sales.
Full Article at – STEAM
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Which was showcased at E3 2003.