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Good Company – A Corporate Machinery Simulator Will Launch Late 2018

Good Company – A Corporate Machinery Simulator Will Launch Late 2018

Chasing Carrots revealed today their latest game in development with a first trailer. The cooperative business simulation Good Company is set for a late 2018 release.

Check out the gameplay trailer of Good Company – A Corporate Machinery Simulator, featuring some gameplay footage:

“The development of the automation focused Good Company will be a community-driven open development with releasing early prototypes on itch.io starting Q1 2018.

Good Company is a single- and multiplayer management simulation about building, automating and optimizing a robot manufacturing empire, set in a colorful 80s-inspired world.

The players start their company in a garage and with time and more workers, duties shift. Training managers to organize the growing staff, while the players optimize processes and design robots to please market needs. Robots can eventually even replace the employees. To what extent is up to the players. But success is not only about profit: It is also about reputation, as a boss, and as a corporation.

Planned Features:

  • Optimizing production processes
  • Designing robots to meet global needs
  • RobOS – a hub for various tasks
  • Stock trading and marketing
  • Competing against rivaling companies
  • Moral decisions while leading a company
  • Playing alone or in co-op with friends

About Chasing Carrots

Founded in 2011 Chasing Carrots is an independent game development studio based in Stuttgart, Germany. Our recipe is simple: we develop delicious game creations that have a unique look and feel paired with innovative mechanics, for PC, consoles and mobile devices. Created for a broad audience, our ideas spread over different genres, while staying true to the kind of games we love to play ourselves. Other than that, we also offer support for realizing third-party projects.”

For more information on Good Company – A Corporate Machinery Simulator, visit its official website.

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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Paúl Ordóñez

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