Developer Clover Bite has released a new trailer for GRIME II, the sequel to the 2021 Metroidvania GRIME. The trailer shows off combat, several locations, enemies, weapons, and more. Grime II will launch for PC via Steam. A release date has yet to be announced. In GRIME II, players will “launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.”
The upcoming game’s details via the developer:
Become the stealer of forms in GRIME II, a surreal action adventure Metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Story
Become a stealer of forms in GRIME II, the sequel to 2021’s acclaimed action adventure Metroidvania. You are a Formless—an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.
Key Features
Molds – Absorb defeated enemies, shaping them into molds which can then be used for special attacks. Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat – Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp – Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-In World – Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
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