Sony Interactive Entertainment have released a developer diary for their upcoming game Horizon: Zero Dawn. This developer diary shows how the developers created the machine monsters.
In this exclusive new video, studio boss Hermen Hulst, Game Director Mathijs de Jonge and Art Director Jan-Bart van Beek talk us through how the machines evolved from initial concepts to become the apex predators in their forthcoming action RPG.
Taking the Shellwalker as an example the busy, cantankerous workers of the machine’s ecosystem who protect their cargo with fearsome determination – we saw the creative process from the very beginning; taking a rudimentary sketch of a crate-carrying walking platform and going back to nature to see how the real world would deal with the task.
Horizon: Zero Dawn is set to release exclusively on the PlayStation 4 on February 28, 2017.
Check out the Trailer:
“Earlier, in a play session that saw Aloy take on a savage Thunderjaw, override and mount a roaming Broadhead and pick up quests from the inhabitants of the vast, post-historic world, Mathijs gave us the first glimpse of the Snapmaw in its natural habitat.
Lurking on the banks of an idyllic river valley, these mechanised crocodiles live in packs and, as Aloy approached them, move with terrifying speed and ferocity, using their vast jaws and thrashing tails to devastating results.
As with the other machines of Horizon Zero Dawn, they have weaknesses that Aloy can tactically exploit – but they’re a brutal reminder than nowhere in this world, whether in water, on land or in the air, is a safe haven for humans.”
More info at – Source
Includes several titles.
Which was showcased at E3 2003.