Housemarque has announced Stormdivers, “a high flying and heavy hitting multiplayer-centric experience” that runs on a combination of the studio’s in-house VFX Engine and Unreal Engine 4, and uses Amazon’s Game Tech server infrastructure.
Speaking at Reboot Develop 2018, Housemarque said the game will leverage the company’s core strengths, including “second to second gameplay” and “visual effects and explosions.”
Check out the Trailer:
As a part of our recent transition away from our core genres, we’ve had a hard look at what really makes up an arcade game and how can we bring those elements to whole new heights. Fortunately a few greats have been able to show the way and bring gameplay centric experiences to wider audiences. We hope to expand that progress as we bring our explosive effects and second-to-second gameplay to new genres.
Our newest title will still remain in a slight shroud of mystery, but we can say that it will be a high flying and heavy hitting, multiplayer centric experience. It will be the first title that we treat as an on-going service, this also means that there are ways to get to play it earlier and we’d love to develop it further with a feedback loop in mind.
This will also be our second game made with the Unreal Engine (Matterfall was the first), and now we are also officially branding our added layer of special effects candy as the “Housemarque VFX Engine”. Basically meaning that we put an extra effort into creating custom technology solutions that take our upcoming titles to whole new visually shattering ends.
That is it for now, as an extra we’d like to remind that a new trailer for the upcoming movie “Name of the Game” is now live. It’s a documentary that follows our team for three years as we got to work with our biggest idol, Eugene Jarvis, while making “Nex Machina”.
All the best!
Housemarque Team
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