When it launched in 2013, the Xbox One’s initial promise of a full home entertainment experience proved difficult for Microsoft to deliver in full, due to a string of poor decisions on their part. Microsoft’s efforts to dominate home media were undercut by the misguided desire to deprioritize video game development, the continued integration of Kinect, and the Xbox One’s high price tag compared to Sony’s PlayStation 4. In falling short of their lofty ambitions, Microsoft faced an uncertain future where only confident leadership could keep the Xbox brand relevant and stable.It’s fortunate for Xbox, then, that their owners decided to find such a leader to right the proverbial ship. In March 2014, Microsoft appointed Phil Spencer as the head of Xbox, as part of an effort to convince potential customers and existing players alike that Xbox consoles were the best place for gaming. That choice to task Spencer with guiding the Xbox division has proven wiser with each passing day, given how Xbox is now in a competitive position and continues to strive for greater strength.
Not long after becoming head of the division, Spencer began setting the tone for how Xbox would produce and market its hardware going forward. Two months after Spencer accepted the position, it was announced that a version of the Xbox One would be released without the Kinect. Many feel that this was a result of Spencer and company recognizing that the Xbox One would struggle to sell if it continued to be paired with the Kinect. With that move, Xbox under Spencer would establish itself as willing to pivot its console design to meet the demands of their audience. Xbox continued this trend of making hardware that catered to the fanbase by improving upon the core design of the Xbox One itself. They opted to release the Xbox One S, a cleaner and slimmer variant of the One that eschewed the original model’s bulky VCR-esque appearance. Their success in developing the Xbox One S was only the beginning, as Spencer had ambitions towards greater advances in console design.
One of the major complaints about the Xbox brand for the past several years has been the company’s lack of enticing games releasing over the course of their consoles’ lifetimes. The situation isn’t helped by Xbox competing against PlayStation, who produce several outstanding exclusives each year. When a company lacks the catalogue to even match their rivals, having the most powerful consoles on the market just isn’t enough of a selling point to compensate. Recognizing the limited franchises at Xbox’s disposal compared to the competition, Phil Spencer set about closing the gap with a string of key acquisitions. Starting in 2018, Spencer made it known to the video game community that Xbox was serious about bringing the best exclusive games to their platform. To back up his promise, Spencer announced the purchase of four video game developers: Ninja Theory, Undead Labs, Compulsion Games, and Playground Games. Having more developers under the Xbox umbrella was a sign that great games were coming for Xbox, but Spencer was not yet finished.
During the Xbox One era, Phil Spencer introduced Xbox Play Anywhere as a way of appealing to gamers on computers and consoles. This feature applied to Xbox-exclusive games, allowing players to own both the PC and Xbox copy of the same game while only paying the price for one. For as well as this went over with folks, though, Play Anywhere went beyond creating a relationship between the two platforms – it set the stage for the Xbox ecosystem to take shape.The next key development for Xbox came with Game Pass’ growing appeal. Though Xbox Game Pass was introduced in 2017 to the Xbox Insider community, it made its biggest impact in 2018 when it was revealed that all first party Xbox games would come to the service the day that they launch. Game Pass was now beginning its journey to become the best deal in video games and proving itself a must-have for Xbox owners.
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A Nintendo Switch trailer was also released.
According to SteamDB.
An announcement trailer was also released.