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Indivisible Delayed to First Half of 2019

Indivisible Delayed to First Half of 2019

Lab Zero Games has delayed Indivisible from its previously planned 2018 release window to the first half of 2019. It will be available for PlayStation 4, Xbox One, Switch, ans PC when it launches.

Here is the full note on the delay, via Lab Zero Games:

Indivisible has been delayed until the first half of 2019.

While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015. A number of other issues related to shipping a product of this size contributed to this decision, but the main issue is just the sheer number of assets this game requires and the time needed to deliver them at the quality you expect from a Lab Zero game.

This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.

To help us make this new ship date, we’ve also hired a new Lead Level Designer and a new Lead Writer.

What we have not done is cut down on the amount of content we promised.

Not only do we want to deliver the game we said we would, the game’s structure and story made it virtually impossible to cut levels or make other kinds of “easy” cuts to reduce the scope of the game.

As always, we’ll continue to share what we’re working on through blog posts, streams and events. But until then, we’ve got a sneak peek at some of the awesome things we’re working on.

Lab Zero wouldn’t be here without your support, financial and otherwise. And we’re committed to making Indivisible the best game we can, and appreciate your patience while we get it there.

Thanks for understanding.

In the meantime check out some screenshots:

More info at – Source

Check out our latest news – Here!

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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