John Warner, Creative Director of Over The Moon has launched the third episode in their series of Developer Insight videos, analysing well crafted concepts from titles the developer admires. This time Warner focuses his attention on Uncharted 4: A Thief’s End, and how it creates compelling drama. Can video games be as meaningful as film? How should developers manage that? Should games even have stories?
Before we can have that conversation, Warner argues, game developers need to know what level of depth we’re targeting, and that means looking at traditionally structured drama, as it’s one of the oldest and richest examples of artistic expression. In the games industry, that means Naughty Dog. In this episode, John unpacks some of the complex themes and ideas buried within the outlandish escapades of Nathan, Elena, Sully, and Sam. Game developers have a lot to learn from the great writers at Naughty Dog, and Warner hopes to apply the lessons learned from their refined narratives toward The Fall Part 2: Unbound, due to launch February 13th on PC, Mac, Linux, Playstation 4, Xbox One, and Nintendo Switch.
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About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fallreleased on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story from Giant Bomb in 2014. Their next project, The Fall Part 2: Unbound, launches February 13th, 2018 for PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.
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