Today, during BitSummit 2018 in Japan, Inti Creates unveiled Bloodstained: Curse of the Moon. It is an 8-bit spinoff title of the notable KickStarter game Bloodstained: Ritual of the Night, and is releasing on PC, PS4, PS Vita, 3DS, Switch, and Xbox One later this month.
The following description accompanies the video:
Battle with swords and whips in this retro-style action game brought to you by game creator Koji Igarashi and Inti Creates!
Play as Zangetsu, a demon slayer bearing a deep grudge, who must travel through perilous lands to defeat a powerful demon lurking in a dark castle. Zangetsu will meet fellow travelers along the way, who can join your journey as playable characters.
Switching to these characters with their unique abilities will unlock new paths through the treacherous stages. Your choices in recruiting these adventurers will change the difficulty of the game, and may even affect the ending!
Bloodstained: Curse of the Moon is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for Bloodstained: Ritual of the Night.
While the game does play like the earlier titles in the Castlevania series, Bloodstained: Curse of the Moon sets itself apart with an intriguing ally system. Every time a player beats a boss, they will run into another character that can be convinced to join Zangetsu on his journey. These characters include the whip-wielding Miriam, the alchemist Alfred, and Gebel, who can transform into a bat.
Each ally has different attacks and most importantly, health bars, so players will be more likely to survive a stage when they have more allies on their side. There are also ally specific shortcuts and items that only certain characters have access to, with the “easiest” path to access usually being the most difficult to navigate through.
The ending of Bloodstained: Curse of the Moon is also determined by players’ choices when recruiting allies, which gives the game a ton of replayability. The game also features Veteran and Casual difficulties. While the Veteran difficulty is much harder and knocks players back every time they get hit by an attack, Casual difficulty is easier, doesn’t feature knockback, and gives players unlimited lives.
Check out the Trailer:
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Which was showcased at E3 2003.