This game might look simple at first glance, but once the action begins, complexity unfolds at a rapid pace. Inversus is a negative-space shooter for one to four friends (online and local) developed by Ryan Juckett, the designer, programmer and artist behind Hypersect.
Check out the arcade and versus videos of Inversus, featuring the arcade and versus modes of the game:
“The concept is simple yet unique: My walls are your paths and your walls are my paths. Each shot flips tile colors in an attempt to block, trap and close in on the enemy. Firing a bullet opens up a path for you while also closing off a path for me. But, it’s almost easier to understand by seeing it in action.
Additionally, the Arcade mode will test the reflexes of even the most nimble of hands. “One of the key things I’ve taken from working as the lead sandbox engineer on the multiplayer shooter, Destiny, is the critical attention to feel and feedback in gameplay,” said Hypersect’s Ryan Juckett. “It’s what players will notice right away in INVERSUS, and something I’ve consistently seen people enjoy.”
Features include:
INVERSUS launches on PC (Windows) and PlayStation 4 on August 16, 2016 for $14.99 (USD). Pre-orders are available for Steam and on the Humble Store for 10% off.
INVERSUS is a negative-space shooter for one to four friends. Player movement is constrained to opposite colors of a black and white grid. My walls are your paths and your walls are my paths. Each shot flips tile colors in an attempt to block, trap and close in on the enemy. Firing a bullet opens up a path for you while also closing off a path for me. Both online and local couch play are supported. The competitive versus mode pits players against each other in 1v1 or 2v2 battles. The single-player and cooperative two-player modes pit players against endless waves of enemies as they fight for high scores on an ever-changing board.”
For more information on Inversus, visit its official website.
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