Lantern of Worlds – The First Quest is an RPG inspired by West-European fairytales and mythology, and based on older games like Quest for Glory and Eye of the Beholder.
Lantern of Worlds – The First Quest is the second game in a series of games, each based on a different world mythology. One of the aims of the game is to introduce especially younger players to the stories and tales of the great mythologies of the world.
As the Lantern of Worlds game series is based largely on text and reading, it is my hope the game series will also aid in the reading and text comprehension of younger players.
In an age where reading is on the decline, I would like Lantern of Worlds to be a bridge between the reading of books and the playing of computer games, and combine the best of both worlds.
Like Albert Einstein said: ‘If you want to be your children to be intelligent, read them fairy tales. If you want them to be more intelligent, read them more fairy tales.’
And that is what our games essentially are, interactive fairy tales!
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Lantern of Worlds is based on Arabian mythology and the tales of 1001 Nights. It is inspired by older games like the Quest for Glory series, Eye of the Beholder and Lands of Lore.
In Lantern of Worlds you are one of the Royal Adventurers of king Valdemar of Idunia. You are send on a diplomatic mission to the courts of Sultan Mehmet the Magnificent. On your way there, however, dark forces plot your undoing, and you are left in the middle of the ocean, in a small lifeboat, with nothing but your wits and your determination to survive.
Luckily, you spot an island in the distance…a desert island, where many adventures await you!
But during during your adventures, you will find that great events have been set in motion, and that you have a grand role to play in the undoing, or salvation, of the kingdom of Idunia, and indeed, the world!
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